Sunday, December 8, 2013

Computer Graphics

"A picture is worth a thousand words."

This idea has been circulating for just over a century. It was said at a time when newspapers were the norm, not computers. What does it mean for us in our now technologically advanced society (relative to the early twentieth century)?

We've come to a time when graphics absolutely must be used in order to tell some kind of story. But it goes much deeper than that. Take for instance, a video game. Video games have, in recent years, used special imaging in order to capture the motion of a real person and then paint over polygons with a face. However, this was limited by the power of the machinery behind it. Now we can actually create a model of a head using modern computational powers.




Our technology has surpassed barriers that we used to think permanent. We can now sculpt human heads that look quite eerily identical to a real person's.

The most important thing to remember is we were further than this just a couple of centuries ago. In the late 80s and 90s, we would use the Bresenham line algorithm in computer programs. This algorithm is  used mostly for plotters and thusly the creation of vector graphics. However, its contribution to the world of computer generated graphics shows how fast technology is moving.

http://www.idav.ucdavis.edu/education/GraphicsNotes/Bresenhams-Algorithm.pdf

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